HI,
Right now i've tested the rpm from your link, i have seg fault with soft
and softx, but if i lunch the game with
./quake2 +set vid_ref glx (or sdlgl) the game runs fine for me.
This is tested in a machine with mdk10 too.
Not is needed a reboot, you can restart X.
I've compiled the new 0.16 release with all features except alsa (no
compiling for me), if you want test it i can send you, are 1,9 mb.
All running perfectly.
I warn to you, is a complete built, this is, game.so for mission packs,
i've also compiled the game so for Zaero, retexture, q2max, ctf,
dedicated, redblue.......
If you want i can send you the game.so for quake2 and the compiled
binaries only.
PS. When i try to compile with alsa support fails with this error:
src/linux/snd_alsa.c: In function `SNDDMA_Init':
src/linux/snd_alsa.c:159: error: `buffer_size' undeclared (first use in
this function)
src/linux/snd_alsa.c:159: error: (Each undeclared identifier is reported
only once
src/linux/snd_alsa.c:159: error: for each function it appears in.)
src/linux/snd_alsa.c:159: error: too few arguments to function
`snd_pcm_hw_params_get_buffer_size'
src/linux/snd_alsa.c:160: error: `frame_size' undeclared (first use in
this function)
src/linux/snd_alsa.c:48: warning: unused variable `buffersize'
src/linux/snd_alsa.c:49: warning: unused variable `framesize'
make[1]: *** [releasei386/client/snd_alsa.o] Error 1
Cheers
Post by MiDiaN-rwxr-xr-x 1 root root 1003661 Jan 14 2003 gamei386.so*
-rw-r--r-- 1 root root 3282742 Nov 25 01:18 maxpak.pak
-rwxr-xr-x 1 root root 183997730 Nov 25 01:04 pak0.pak*
-rw-r--r-- 1 root root 12992754 Nov 25 01:34 pak1.pak
-rw-r--r-- 1 root root 45055 Nov 25 01:34 pak2.pak
drwxr-xr-x 6 root root 4096 Nov 25 01:15 players/
and when i try run the GDB thing and run +set vid_ref softx the whole X
crashes, had to reboot... =)
"Program recieved signal SIGSEGV, Segmentation fault
0xbffff33c in ?? ()"
yeah i have gcc and all those things... maybe i should try the latest version
yes...
Post by Brendan BurnsHmm,
that's a seg-fault...
What do the contents of your baseq2 directory look like? (do an "ls
-l")
can you try running it in GDB?
e.g. "gdb quake2"
"run +set vid_ref softx"
and when it crashes type "where" to get the line number...
Do you have compilers installed? Could you try release 0.16
(http://www.icculus.org/quake2/files/quake2-r0.16.tar.gz) and see if
you have the same problem.
Thanks
--brendan
Post by MiDiaNReceived signal 11, exiting...
Ive tried to run on root too, thought it was the 3D drivers that needed root
permission to run... =(
Post by brendanburnsDo the other renderers work? e.g.
quake2 +set vid_ref softx
or
quake2 +set vid_ref glx
--brendan
Post by MiDiaNOh im so sorry, forgot the topic heh...
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
and there is no other error msg's...
yeah i tried to load a map too but the same error... Its strange I can
view the demo in the beginning in the game.... but when i try to play all
shuts down... =(
Post by Thomas J FogalPost by MiDiaNI just installed the Quake2 RPMS with no Mission-pack support
(http://www.chez.com/colinf/quake2/CD/quake2-r0.15-io1.i386.rpm) and
the Q2max pak file, and the game starts up with no errors and GL
graphics... but when i try to make a game (Single player, trying to
play a map) the game shuts down and the error comes up (Subject
topic), there is no other errors
you get an error that says "Turkey Day..." ?
Post by MiDiaNdisplayed than that...
instead of navigating through the menu, could you try loading up
quake2, bringing up the console (default key: tilde), and using 'map
base1'. Does that crash as well?
What exactly is the error message you are receiving?
Post by MiDiaNI got Linux Mandrake 10.0 with reinstalled 1.2 SDL and NVIDIA GF2MX,
the game works, but I cant play it =) Can it be missing files? Or is
it the SDL that is wrong configured?
I'm not sure. We'll need more information about the error message.
You might want to try the 0.14 RPM that is posted on that same webpage.
It sounded like the 0.15 one was untested. Of course, my personal
recommendation is to always use the source...
Post by MiDiaN(sry if I had bad english, Im from Finland)
Thats okay, don't worry about it.
-tom
--
kokox <kokolokox2000 at yahoo.es>