Discussion:
CaSe SensItivitY
Nick Warne
2005-04-06 18:22:41 UTC
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Hi all,

Anybody have an idea what the deal is re the subject in Quake2 and MOD
directories?

Please read this thread here - ignore the GCC stuff, that was a side-tracked
issue:

http://www.quakesrc.org/forums/viewtopic.php?t=4802

The last 2 or 3 posts (as at this date+time) are relevant.

Thanks,

Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
Jamie Wilkinson
2005-04-07 01:09:21 UTC
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Post by Nick Warne
Hi all,
Anybody have an idea what the deal is re the subject in Quake2 and MOD
directories?
Please read this thread here - ignore the GCC stuff, that was a side-tracked
http://www.quakesrc.org/forums/viewtopic.php?t=4802
The last 2 or 3 posts (as at this date+time) are relevant.
dno is right, and in answer to your final question, the quake2 client gets
its mod name case-sensitively from the server.

An odd quirk of Windows filesystems is that whilst you can reference a
filename caseinsensitively, if you query the directory for the filename
it'll be returned in the exact way that it was entered, so in this case I
believe the mod writer called it "AWaken2", but of course on windows it
doesn't matter then if you start the game as "awaken2", because it references
the same thing.

However, once you have a linux client, it'll get the mod name from the
server as "AWaken2", which doesn't match the name locally if you install it
to "awaken2".

So the short answer is "yes, you should install the .so to AWaken2", or
convince the developer to fix the windows installer to ensure that the mod
is created in a lowercase directory :-)
Post by Nick Warne
Thanks,
Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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