Discussion:
To all the mouse problem peoples
Nick Warne
2005-03-17 19:47:41 UTC
Permalink
Hi All,

I have _never_ had a problem with the mouse... in fact, my Quake2 runs better
on Linux now than it every did on Windows.

So, maybe we should all document what we use to see if there is any glaring
obvious common problem attributed to it.

Slackware 10 with KDE 3.3.2
Mouse is a MS USB 2 button Intellimouse plugging in P/S2 with a USB adaptor
thingy
dmesg = mice: PS/2 mouse device common for all mice
/dev/mouse
GEForce MX440 with nVidia driver NVIDIA-Linux-x86-1.0-7167-pkg1

Anything else?

Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
Brendan Burns
2005-03-17 22:31:45 UTC
Permalink
Mouse works fine for me with both a straight PS/2 ball scroll mouse and
USB optical scroll mouse. Using a kernel that merges mouse events into
a single device. ImPS/2 driver in X, nvidia gx5200 with nvidia
drivers.

--brendan
Post by Nick Warne
Hi All,
I have _never_ had a problem with the mouse... in fact, my Quake2 runs better
on Linux now than it every did on Windows.
So, maybe we should all document what we use to see if there is any glaring
obvious common problem attributed to it.
Slackware 10 with KDE 3.3.2
Mouse is a MS USB 2 button Intellimouse plugging in P/S2 with a USB adaptor
thingy
dmesg = mice: PS/2 mouse device common for all mice
/dev/mouse
GEForce MX440 with nVidia driver NVIDIA-Linux-x86-1.0-7167-pkg1
Anything else?
Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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Julien Langer
2005-03-17 22:37:59 UTC
Permalink
Post by Nick Warne
Hi All,
I have _never_ had a problem with the mouse... in fact, my Quake2 runs better
on Linux now than it every did on Windows.
So, maybe we should all document what we use to see if there is any glaring
obvious common problem attributed to it.
Yeah good idea

My configuration:
Debian unstable with Xfree 4.3 and Gnome 2.8
Kernel 2.6.11
Mouse is a Logitech MX 700 plugged into USB
Geforce 5900XT with nvidia driver 7167

Problems with mouse in icculus q2 0.16 (compiled with gcc 3.3.5):
-Mouse sometimes jumps or hangs in GLX mode
-No movement when mouse is moved very slow in SDLGL mode

other games like quake3 or doom3 work without any mouse problems.

Julien
Anders Storsveen
2005-03-18 00:12:19 UTC
Permalink
On Thu, 17 Mar 2005 23:37:59 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Nick Warne
Hi All,
I have _never_ had a problem with the mouse... in fact, my Quake2 runs better
on Linux now than it every did on Windows.
So, maybe we should all document what we use to see if there is any glaring
obvious common problem attributed to it.
Yeah good idea
Debian unstable with Xfree 4.3 and Gnome 2.8
Kernel 2.6.11
Mouse is a Logitech MX 700 plugged into USB
Geforce 5900XT with nvidia driver 7167
-Mouse sometimes jumps or hangs in GLX mode
-No movement when mouse is moved very slow in SDLGL mode
other games like quake3 or doom3 work without any mouse problems.
Julien
I haven't seen an single computer where quake3 has had mouse acceleration
off (though this is not a problem, I'm pretty sure you have mouse
acceleration). If you follow my description you will think so too.

In the quake3 menu, first thing you see, move the mouse to the var left or
right. then mark off a little area (about 15cm) by putting an obstacle on
each side (some books there or something). move the mouse slowly to the
other obstacle (use about 15 seconds or more), then mark off how much the
mouse moved on the screen (mine moved to the middle of the screen. THEN
move it back to where you started (don't move the obstacles) then move the
mouse quickly to the other obstacle, like under one second. Then my mouse
was stopped on the other side of the screen. THIS means that you have
mouse acceleration.

Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Anders Storsveen
2005-03-18 01:02:42 UTC
Permalink
read this stuff, here is a guy who allegedly found a VERY dirty way of
hacking aroudn the mouse acceleration:
http://www.mcdownloads.com/old/do_q.php?q_id=82
any way to fix this betteR?

On Fri, 18 Mar 2005 01:12:19 +0100, Anders Storsveen <wakko at generation.no>
Post by Anders Storsveen
On Thu, 17 Mar 2005 23:37:59 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Nick Warne
Hi All,
I have _never_ had a problem with the mouse... in fact, my Quake2 runs better
on Linux now than it every did on Windows.
So, maybe we should all document what we use to see if there is any glaring
obvious common problem attributed to it.
Yeah good idea
Debian unstable with Xfree 4.3 and Gnome 2.8
Kernel 2.6.11
Mouse is a Logitech MX 700 plugged into USB
Geforce 5900XT with nvidia driver 7167
-Mouse sometimes jumps or hangs in GLX mode
-No movement when mouse is moved very slow in SDLGL mode
other games like quake3 or doom3 work without any mouse problems.
Julien
I haven't seen an single computer where quake3 has had mouse
acceleration off (though this is not a problem, I'm pretty sure you have
mouse acceleration). If you follow my description you will think so too.
In the quake3 menu, first thing you see, move the mouse to the var left
or right. then mark off a little area (about 15cm) by putting an
obstacle on each side (some books there or something). move the mouse
slowly to the other obstacle (use about 15 seconds or more), then mark
off how much the mouse moved on the screen (mine moved to the middle of
the screen. THEN move it back to where you started (don't move the
obstacles) then move the mouse quickly to the other obstacle, like under
one second. Then my mouse was stopped on the other side of the screen.
THIS means that you have mouse acceleration.
Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Julien Langer
2005-03-18 02:15:41 UTC
Permalink
Post by Anders Storsveen
I haven't seen an single computer where quake3 has had mouse acceleration
off (though this is not a problem, I'm pretty sure you have mouse
acceleration). If you follow my description you will think so too.
In the quake3 menu, first thing you see, move the mouse to the var left or
right. then mark off a little area (about 15cm) by putting an obstacle on
each side (some books there or something). move the mouse slowly to the
other obstacle (use about 15 seconds or more), then mark off how much the
mouse moved on the screen (mine moved to the middle of the screen. THEN
move it back to where you started (don't move the obstacles) then move the
mouse quickly to the other obstacle, like under one second. Then my mouse
was stopped on the other side of the screen. THIS means that you have
mouse acceleration.
Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
Ok...
I placed two books on my mouse pad in the exact distance to be able to
do a 360? turn in the game. (I couldn't try this in the q3 menu since
the mouse speed in the menu is so high that the cursor moves from one
border to the other by just moving the mouse 1 cm on the pad)

I moved the mouse veeery slow from the first book to the second and It
did a complete 360? turn.
I moved the mouse back to the other book very fast, and again did a 360?
turn.
I tried this 20 or 30 times, moving the mouse slowly from one book to
the other, and moving it fast. And it really did always a 360? turn. Not
more and not less. (except when I accidentally pushed the books a few
millimetres with the mouse ;))

And I know how mouse acceleration "feels". I played quake3 with in-game
mouse acceleration for quite some time.

So I really can't see any acceleration there.

Oh and the mouse is always exactly the same, no matter what I have set
up with xset. Quake 3 (and other games) accesses the mouse directly.
Maybe you should try to enable DGA in your Xserver?

Regards,
Julien
Anders Storsveen
2005-03-18 02:39:00 UTC
Permalink
On Fri, 18 Mar 2005 03:15:41 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
I haven't seen an single computer where quake3 has had mouse
acceleration
off (though this is not a problem, I'm pretty sure you have mouse
acceleration). If you follow my description you will think so too.
In the quake3 menu, first thing you see, move the mouse to the var left or
right. then mark off a little area (about 15cm) by putting an obstacle on
each side (some books there or something). move the mouse slowly to the
other obstacle (use about 15 seconds or more), then mark off how much the
mouse moved on the screen (mine moved to the middle of the screen. THEN
move it back to where you started (don't move the obstacles) then move the
mouse quickly to the other obstacle, like under one second. Then my mouse
was stopped on the other side of the screen. THIS means that you have
mouse acceleration.
Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
Ok...
I placed two books on my mouse pad in the exact distance to be able to
do a 360? turn in the game. (I couldn't try this in the q3 menu since
the mouse speed in the menu is so high that the cursor moves from one
border to the other by just moving the mouse 1 cm on the pad)
the fact that you have very high sens in the quake3 menu may be an
indication that you infact don't have mouse acceleration!
do you have dgamouse enabled? Please PLEASE tell me all your settings
specs, please post your xorg.conf and every setting you can think of :)
Post by Julien Langer
I moved the mouse veeery slow from the first book to the second and It
did a complete 360? turn.
I moved the mouse back to the other book very fast, and again did a 360?
turn.
I tried this 20 or 30 times, moving the mouse slowly from one book to
the other, and moving it fast. And it really did always a 360? turn. Not
more and not less. (except when I accidentally pushed the books a few
millimetres with the mouse ;))
And I know how mouse acceleration "feels". I played quake3 with in-game
mouse acceleration for quite some time.
So I really can't see any acceleration there.
Oh and the mouse is always exactly the same, no matter what I have set
up with xset. Quake 3 (and other games) accesses the mouse directly.
Maybe you should try to enable DGA in your Xserver?
I need to have this enabled to get xrandr to work, this disables dga-mouse
too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
Post by Julien Langer
Regards,
Julien
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Julien Langer
2005-03-18 09:55:26 UTC
Permalink
Post by Anders Storsveen
I need to have this enabled to get xrandr to work, this disables dga-mouse
too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
I think that's it. You should try to comment these three lines out.
If I have dga disabled, the mouse is also really borked for me in every
game.
Nick Warne
2005-03-18 16:09:01 UTC
Permalink
Post by Julien Langer
Post by Anders Storsveen
I need to have this enabled to get xrandr to work, this disables
dga-mouse too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
I think that's it. You should try to comment these three lines out.
If I have dga disabled, the mouse is also really borked for me in every
game.
Well, doing a google this does *seem* to be the mouse 'goes apeshit' problem
for a lot of people on a lot of games.

Can anybody confirm this does fix the issues raised?

BTW, I just checked my xorg.conf, and I have dga turned off anyway - maybe why
I never ever did have mouse problems.

Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
Julien Langer
2005-03-18 18:42:14 UTC
Permalink
Post by Nick Warne
Well, doing a google this does *seem* to be the mouse 'goes apeshit' problem
for a lot of people on a lot of games.
Can anybody confirm this does fix the issues raised?
I'm sure that this is the most common mouse problem with games under
Linux.
I remember when I was new to Linux I also had these mouse issues but I
quickly found out that I need to enable DGA.
Post by Nick Warne
BTW, I just checked my xorg.conf, and I have dga turned off anyway - maybe why
I never ever did have mouse problems.
Are you sure? DGA turned off (option "omit xfree86-dga" disables the dga
extension, thus removing this line enables dga) means that games can't
access the mouse directly. It needs to be enabled to have a proper mouse
in games.
Matthew Arnold
2005-03-18 19:28:39 UTC
Permalink
Post by Julien Langer
Are you sure? DGA turned off (option "omit xfree86-dga" disables the dga
extension, thus removing this line enables dga) means that games can't
access the mouse directly. It needs to be enabled to have a proper mouse
in games.
I've never had DGA enabled and I've never had a problem with mouse
movement in any game under Linux, either native or under Cedega.

Matt
Anders Storsveen
2005-03-18 18:47:53 UTC
Permalink
On Fri, 18 Mar 2005 10:55:26 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
I need to have this enabled to get xrandr to work, this disables dga-mouse
too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
I think that's it. You should try to comment these three lines out.
If I have dga disabled, the mouse is also really borked for me in every
game.
btw, enabling dga (commenting out the omit line) makes quake2 and quake3
start windowed...
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Julien Langer
2005-03-18 19:29:08 UTC
Permalink
Post by Anders Storsveen
btw, enabling dga (commenting out the omit line) makes quake2 and quake3
start windowed...
hm...
What happens if you then try to switch the game to fullscreen?
Anders Storsveen
2005-03-20 03:11:18 UTC
Permalink
common, I need to figure out what makes your mouse have no acc and my
mouse have? what interface does it use, and how do you configure that
interface?

On Fri, 18 Mar 2005 22:10:26 +0100, Anders Storsveen <wakko at generation.no>
Post by Anders Storsveen
On Fri, 18 Mar 2005 03:39:00 +0100, Anders Storsveen
Post by Anders Storsveen
On Fri, 18 Mar 2005 03:15:41 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
I haven't seen an single computer where quake3 has had mouse acceleration
off (though this is not a problem, I'm pretty sure you have mouse
acceleration). If you follow my description you will think so too.
In the quake3 menu, first thing you see, move the mouse to the var left or
right. then mark off a little area (about 15cm) by putting an obstacle on
each side (some books there or something). move the mouse slowly to the
other obstacle (use about 15 seconds or more), then mark off how much the
mouse moved on the screen (mine moved to the middle of the screen. THEN
move it back to where you started (don't move the obstacles) then move the
mouse quickly to the other obstacle, like under one second. Then my mouse
was stopped on the other side of the screen. THIS means that you have
mouse acceleration.
Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
Ok...
I placed two books on my mouse pad in the exact distance to be able to
do a 360? turn in the game. (I couldn't try this in the q3 menu since
the mouse speed in the menu is so high that the cursor moves from one
border to the other by just moving the mouse 1 cm on the pad)
the fact that you have very high sens in the quake3 menu may be an
indication that you infact don't have mouse acceleration!
do you have dgamouse enabled? Please PLEASE tell me all your settings
specs, please post your xorg.conf and every setting you can think of :)
just bumping this suggestion that the fact that you have high sens would
indicate no mouse acc, I believe its the same in some windows games,
when you get mouseacc off in cs the sens is very high!
why oh why!
Post by Anders Storsveen
Post by Julien Langer
I moved the mouse veeery slow from the first book to the second and It
did a complete 360? turn.
I moved the mouse back to the other book very fast, and again did a 360?
turn.
I tried this 20 or 30 times, moving the mouse slowly from one book to
the other, and moving it fast. And it really did always a 360? turn. Not
more and not less. (except when I accidentally pushed the books a few
millimetres with the mouse ;))
And I know how mouse acceleration "feels". I played quake3 with in-game
mouse acceleration for quite some time.
So I really can't see any acceleration there.
Oh and the mouse is always exactly the same, no matter what I have set
up with xset. Quake 3 (and other games) accesses the mouse directly.
Maybe you should try to enable DGA in your Xserver?
I need to have this enabled to get xrandr to work, this disables
dga-mouse too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
Post by Julien Langer
Regards,
Julien
--
Anders Storsveen
The Next Generation
http://www.generation.no
Julien Langer
2005-03-20 14:20:54 UTC
Permalink
Post by Anders Storsveen
common, I need to figure out what makes your mouse have no acc and my
mouse have? what interface does it use, and how do you configure that
interface?
Have you tried it with enabled DGA?
Type "xdpyinfo | grep DGA" to check whether the DGA extension is loaded
or not.


That's my mouse configuration:
Section "InputDevice"
Identifier "Mouse0"
Driver "mouse"
Option "ZAxisMapping" "4 5"
Option "Buttons" "12"
Option "Protocol" "evdev"
Option "Dev Name" "Logitech USB Receiver"
Option "Resolution" "800"
EndSection

Besides this I haven't set up anything special I think..
Anders Storsveen
2005-03-20 14:38:44 UTC
Permalink
you have a little strange setup, you use evdev and "Dev Name", how do you
get that name? and if you change to another mouse, does it still work?

On Sun, 20 Mar 2005 15:29:56 +0100, Anders Storsveen <wakko at generation.no>
Post by Anders Storsveen
the grep gives no DGA, but If its that omit dga tingy i don't get
fullscreen correctly with it on, also it didn't help my mouseacc.
Section "InputDevice"
Driver "mouse"
Identifier "Mouse"
Option "ButtonNumber" "6"
Option "Device" "/dev/input/mice"
Option "Protocol" "ExplorerPS/2"
Option "ZAxisMapping" "4 5"
Option "NoAccel" "on"
EndSection
On Sun, 20 Mar 2005 15:20:54 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
common, I need to figure out what makes your mouse have no acc and my
mouse have? what interface does it use, and how do you configure that
interface?
Have you tried it with enabled DGA?
Type "xdpyinfo | grep DGA" to check whether the DGA extension is loaded
or not.
Section "InputDevice"
Identifier "Mouse0"
Driver "mouse"
Option "ZAxisMapping" "4 5"
Option "Buttons" "12"
Option "Protocol" "evdev"
Option "Dev Name" "Logitech USB Receiver"
Option "Resolution" "800"
EndSection
Besides this I haven't set up anything special I think..
--
Anders Storsveen
The Next Generation
http://www.generation.no
Julien Langer
2005-03-22 10:52:48 UTC
Permalink
Post by Anders Storsveen
you have a little strange setup, you use evdev and "Dev Name", how do you
get that name? and if you change to another mouse, does it still work?
This is because I'm using the event device interface from kernel 2.6
since my mouse has so many buttons ;-)
The "Dev Name" is how the mouse registers itself via USB or something
like that...I don't know exactly.
But don't be irritated by this.
I used the "ImPS/2" protocol with my old mouse, and there was also no
acceleration.
Anders Storsveen
2005-03-18 18:33:32 UTC
Permalink
No luck!

I tried commenting out all three lines, then only the omit line and still
I have mouse acc in quake3 and glxq2 still moves opposite direction when
moving mouse slowly.

What I did find out though, is that commenting only the omit line changed
the colors of glxopengl. thats a little strange ;)
Made a post about it earlier.

Any more ideas?

On Fri, 18 Mar 2005 10:55:26 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
I need to have this enabled to get xrandr to work, this disables dga-mouse
too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
I think that's it. You should try to comment these three lines out.
If I have dga disabled, the mouse is also really borked for me in every
game.
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Anders Storsveen
2005-03-18 18:35:10 UTC
Permalink
hmm, if quake3 accesses the mouse directly why is it always accelerated,
is acceleration build into my mouse? or maybe it has something to do with
usb? I have no ps2 port on this laptop so I cant try it right now..:(

On Fri, 18 Mar 2005 03:15:41 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
I haven't seen an single computer where quake3 has had mouse
acceleration
off (though this is not a problem, I'm pretty sure you have mouse
acceleration). If you follow my description you will think so too.
In the quake3 menu, first thing you see, move the mouse to the var left or
right. then mark off a little area (about 15cm) by putting an obstacle on
each side (some books there or something). move the mouse slowly to the
other obstacle (use about 15 seconds or more), then mark off how much the
mouse moved on the screen (mine moved to the middle of the screen. THEN
move it back to where you started (don't move the obstacles) then move the
mouse quickly to the other obstacle, like under one second. Then my mouse
was stopped on the other side of the screen. THIS means that you have
mouse acceleration.
Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
Ok...
I placed two books on my mouse pad in the exact distance to be able to
do a 360? turn in the game. (I couldn't try this in the q3 menu since
the mouse speed in the menu is so high that the cursor moves from one
border to the other by just moving the mouse 1 cm on the pad)
I moved the mouse veeery slow from the first book to the second and It
did a complete 360? turn.
I moved the mouse back to the other book very fast, and again did a 360?
turn.
I tried this 20 or 30 times, moving the mouse slowly from one book to
the other, and moving it fast. And it really did always a 360? turn. Not
more and not less. (except when I accidentally pushed the books a few
millimetres with the mouse ;))
And I know how mouse acceleration "feels". I played quake3 with in-game
mouse acceleration for quite some time.
So I really can't see any acceleration there.
Oh and the mouse is always exactly the same, no matter what I have set
up with xset. Quake 3 (and other games) accesses the mouse directly.
Maybe you should try to enable DGA in your Xserver?
Regards,
Julien
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Julien Langer
2005-03-18 18:43:22 UTC
Permalink
Post by Anders Storsveen
hmm, if quake3 accesses the mouse directly why is it always accelerated,
is acceleration build into my mouse? or maybe it has something to do with
usb? I have no ps2 port on this laptop so I cant try it right now..:(
my mouse is also connected to usb.

Have you tried to enable dga? (remove the omit xfree86-dga line)
Anders Storsveen
2005-03-18 21:07:22 UTC
Permalink
it probably ends up in regular screen, it obviously tries to turn on
fullscreen on startup, since the config file tells it to, and then fails
and goes to window. I also forgot to mention that when all three lines
where commented out I think it didn't change res, but I got fullscreen,
like with a "window" in the middle and black around it. (its a laptop)

On Fri, 18 Mar 2005 20:29:08 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
btw, enabling dga (commenting out the omit line) makes quake2 and quake3
start windowed...
hm...
What happens if you then try to switch the game to fullscreen?
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Anders Storsveen
2005-03-18 21:10:26 UTC
Permalink
On Fri, 18 Mar 2005 03:39:00 +0100, Anders Storsveen <wakko at generation.no>
Post by Anders Storsveen
On Fri, 18 Mar 2005 03:15:41 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
I haven't seen an single computer where quake3 has had mouse
acceleration
off (though this is not a problem, I'm pretty sure you have mouse
acceleration). If you follow my description you will think so too.
In the quake3 menu, first thing you see, move the mouse to the var left or
right. then mark off a little area (about 15cm) by putting an obstacle on
each side (some books there or something). move the mouse slowly to the
other obstacle (use about 15 seconds or more), then mark off how much the
mouse moved on the screen (mine moved to the middle of the screen. THEN
move it back to where you started (don't move the obstacles) then move the
mouse quickly to the other obstacle, like under one second. Then my mouse
was stopped on the other side of the screen. THIS means that you have
mouse acceleration.
Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
Ok...
I placed two books on my mouse pad in the exact distance to be able to
do a 360? turn in the game. (I couldn't try this in the q3 menu since
the mouse speed in the menu is so high that the cursor moves from one
border to the other by just moving the mouse 1 cm on the pad)
the fact that you have very high sens in the quake3 menu may be an
indication that you infact don't have mouse acceleration!
do you have dgamouse enabled? Please PLEASE tell me all your settings
specs, please post your xorg.conf and every setting you can think of :)
just bumping this suggestion that the fact that you have high sens would
indicate no mouse acc, I believe its the same in some windows games, when
you get mouseacc off in cs the sens is very high!

why oh why!
Post by Anders Storsveen
Post by Julien Langer
I moved the mouse veeery slow from the first book to the second and It
did a complete 360? turn.
I moved the mouse back to the other book very fast, and again did a 360?
turn.
I tried this 20 or 30 times, moving the mouse slowly from one book to
the other, and moving it fast. And it really did always a 360? turn. Not
more and not less. (except when I accidentally pushed the books a few
millimetres with the mouse ;))
And I know how mouse acceleration "feels". I played quake3 with in-game
mouse acceleration for quite some time.
So I really can't see any acceleration there.
Oh and the mouse is always exactly the same, no matter what I have set
up with xset. Quake 3 (and other games) accesses the mouse directly.
Maybe you should try to enable DGA in your Xserver?
I need to have this enabled to get xrandr to work, this disables
dga-mouse too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
Post by Julien Langer
Regards,
Julien
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
Anders Storsveen
2005-03-20 14:04:27 UTC
Permalink
I also noticed that by default I have mouse acc, when I enter X I have to
do xset m 0 0, and "xset m" sets it to default, which is with mouseacc. In
kdm I also have it. I tried another thing here, I started quake3 and then
went to consoe and did "DISPLAY=:0 xset m 0 0" which definantly changed
the mouse in quake3, I still had mouseacc but the mouse was faster.

On Sun, 20 Mar 2005 04:11:18 +0100, Anders Storsveen <wakko at generation.no>
Post by Anders Storsveen
common, I need to figure out what makes your mouse have no acc and my
mouse have? what interface does it use, and how do you configure that
interface?
On Fri, 18 Mar 2005 22:10:26 +0100, Anders Storsveen
Post by Anders Storsveen
On Fri, 18 Mar 2005 03:39:00 +0100, Anders Storsveen
Post by Anders Storsveen
On Fri, 18 Mar 2005 03:15:41 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
I haven't seen an single computer where quake3 has had mouse acceleration
off (though this is not a problem, I'm pretty sure you have mouse
acceleration). If you follow my description you will think so too.
In the quake3 menu, first thing you see, move the mouse to the var left or
right. then mark off a little area (about 15cm) by putting an obstacle on
each side (some books there or something). move the mouse slowly to the
other obstacle (use about 15 seconds or more), then mark off how much the
mouse moved on the screen (mine moved to the middle of the screen. THEN
move it back to where you started (don't move the obstacles) then move the
mouse quickly to the other obstacle, like under one second. Then my mouse
was stopped on the other side of the screen. THIS means that you have
mouse acceleration.
Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
Ok...
I placed two books on my mouse pad in the exact distance to be able to
do a 360? turn in the game. (I couldn't try this in the q3 menu since
the mouse speed in the menu is so high that the cursor moves from one
border to the other by just moving the mouse 1 cm on the pad)
the fact that you have very high sens in the quake3 menu may be an
indication that you infact don't have mouse acceleration!
do you have dgamouse enabled? Please PLEASE tell me all your settings
specs, please post your xorg.conf and every setting you can think of :)
just bumping this suggestion that the fact that you have high sens
would indicate no mouse acc, I believe its the same in some windows
games, when you get mouseacc off in cs the sens is very high!
why oh why!
Post by Anders Storsveen
Post by Julien Langer
I moved the mouse veeery slow from the first book to the second and It
did a complete 360? turn.
I moved the mouse back to the other book very fast, and again did a 360?
turn.
I tried this 20 or 30 times, moving the mouse slowly from one book to
the other, and moving it fast. And it really did always a 360? turn. Not
more and not less. (except when I accidentally pushed the books a few
millimetres with the mouse ;))
And I know how mouse acceleration "feels". I played quake3 with in-game
mouse acceleration for quite some time.
So I really can't see any acceleration there.
Oh and the mouse is always exactly the same, no matter what I have set
up with xset. Quake 3 (and other games) accesses the mouse directly.
Maybe you should try to enable DGA in your Xserver?
I need to have this enabled to get xrandr to work, this disables
dga-mouse too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
Post by Julien Langer
Regards,
Julien
--
Anders Storsveen
The Next Generation
http://www.generation.no
Anders Storsveen
2005-03-29 13:03:10 UTC
Permalink
still no-one with an explanation and/or fix to quake2 glx mouse problem
and quake3 mouse acceleration problem?

On Sun, 20 Mar 2005 15:04:27 +0100, Anders Storsveen <wakko at generation.no>
Post by Anders Storsveen
I also noticed that by default I have mouse acc, when I enter X I have
to do xset m 0 0, and "xset m" sets it to default, which is with
mouseacc. In kdm I also have it. I tried another thing here, I started
quake3 and then went to consoe and did "DISPLAY=:0 xset m 0 0" which
definantly changed the mouse in quake3, I still had mouseacc but the
mouse was faster.
On Sun, 20 Mar 2005 04:11:18 +0100, Anders Storsveen
Post by Anders Storsveen
common, I need to figure out what makes your mouse have no acc and my
mouse have? what interface does it use, and how do you configure that
interface?
On Fri, 18 Mar 2005 22:10:26 +0100, Anders Storsveen
Post by Anders Storsveen
On Fri, 18 Mar 2005 03:39:00 +0100, Anders Storsveen
Post by Anders Storsveen
On Fri, 18 Mar 2005 03:15:41 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
I haven't seen an single computer where quake3 has had mouse acceleration
off (though this is not a problem, I'm pretty sure you have mouse
acceleration). If you follow my description you will think so too.
In the quake3 menu, first thing you see, move the mouse to the var left or
right. then mark off a little area (about 15cm) by putting an obstacle on
each side (some books there or something). move the mouse slowly to the
other obstacle (use about 15 seconds or more), then mark off how much the
mouse moved on the screen (mine moved to the middle of the screen. THEN
move it back to where you started (don't move the obstacles) then move the
mouse quickly to the other obstacle, like under one second. Then my mouse
was stopped on the other side of the screen. THIS means that you have
mouse acceleration.
Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
setup.
Ok...
I placed two books on my mouse pad in the exact distance to be able to
do a 360? turn in the game. (I couldn't try this in the q3 menu since
the mouse speed in the menu is so high that the cursor moves from one
border to the other by just moving the mouse 1 cm on the pad)
the fact that you have very high sens in the quake3 menu may be an
indication that you infact don't have mouse acceleration!
do you have dgamouse enabled? Please PLEASE tell me all your settings
specs, please post your xorg.conf and every setting you can think of :)
just bumping this suggestion that the fact that you have high sens
would indicate no mouse acc, I believe its the same in some windows
games, when you get mouseacc off in cs the sens is very high!
why oh why!
Post by Anders Storsveen
Post by Julien Langer
I moved the mouse veeery slow from the first book to the second and It
did a complete 360? turn.
I moved the mouse back to the other book very fast, and again did a 360?
turn.
I tried this 20 or 30 times, moving the mouse slowly from one book to
the other, and moving it fast. And it really did always a 360? turn. Not
more and not less. (except when I accidentally pushed the books a few
millimetres with the mouse ;))
And I know how mouse acceleration "feels". I played quake3 with in-game
mouse acceleration for quite some time.
So I really can't see any acceleration there.
Oh and the mouse is always exactly the same, no matter what I have set
up with xset. Quake 3 (and other games) accesses the mouse directly.
Maybe you should try to enable DGA in your Xserver?
I need to have this enabled to get xrandr to work, this disables
dga-mouse too right?
SubSection "extmod"
Option "omit xfree86-dga"
EndSubSection
Post by Julien Langer
Regards,
Julien
--
Anders Storsveen
The Next Generation
http://www.generation.no
Anders Storsveen
2005-03-20 14:29:56 UTC
Permalink
the grep gives no DGA, but If its that omit dga tingy i don't get
fullscreen correctly with it on, also it didn't help my mouseacc.

my mouse is set up like this:

Section "InputDevice"
Driver "mouse"
Identifier "Mouse"
Option "ButtonNumber" "6"
Option "Device" "/dev/input/mice"
Option "Protocol" "ExplorerPS/2"
Option "ZAxisMapping" "4 5"
Option "NoAccel" "on"
EndSection


On Sun, 20 Mar 2005 15:20:54 +0100, Julien Langer <jlanger at zigweb.de>
Post by Julien Langer
Post by Anders Storsveen
common, I need to figure out what makes your mouse have no acc and my
mouse have? what interface does it use, and how do you configure that
interface?
Have you tried it with enabled DGA?
Type "xdpyinfo | grep DGA" to check whether the DGA extension is loaded
or not.
Section "InputDevice"
Identifier "Mouse0"
Driver "mouse"
Option "ZAxisMapping" "4 5"
Option "Buttons" "12"
Option "Protocol" "evdev"
Option "Dev Name" "Logitech USB Receiver"
Option "Resolution" "800"
EndSection
Besides this I haven't set up anything special I think..
--
Anders Storsveen
The Next Generation
http://www.generation.no
Anders Storsveen
2005-03-18 00:16:08 UTC
Permalink
I have one laptop with a pentium m.
kernel 2.6.11-love2
both synaptics and a tiny ms optical mouse.

and I have an amdxp 3200+ with same kernel
with ms intellimouse explorer 3.0

both have same problem. I change kernel very often, and always use
bleeding edge kernels and software.
I have xorg 6.8.2-r1 on both.

I have always had this problem, especially the quake3 one, since I've
tried it regularly.
with quake2 I haven't check that often, but always had different problems.
Post by Nick Warne
Hi All,
I have _never_ had a problem with the mouse... in fact, my Quake2 runs better
on Linux now than it every did on Windows.
So, maybe we should all document what we use to see if there is any glaring
obvious common problem attributed to it.
Slackware 10 with KDE 3.3.2
Mouse is a MS USB 2 button Intellimouse plugging in P/S2 with a USB adaptor
thingy
dmesg = mice: PS/2 mouse device common for all mice
/dev/mouse
GEForce MX440 with nVidia driver NVIDIA-Linux-x86-1.0-7167-pkg1
Anything else?
Nick
--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
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