Yeah,
I think most of the problems are related to using DGA for mouse... I've been
thinking about simply eliminating the DGA mouse. Its there for speed, but
I'm not sure that the speed is required now given processor speeds these
days...
--brendan
Brendan,
Please be careful with other platforms:
$ grep in_dgamouse */*
linux/gl_glx.c:static cvar_t *in_dgamouse;
linux/gl_glx.c: if (in_dgamouse->value) {
linux/gl_glx.c: ri.Cvar_Set( "in_dgamouse", "0" );
linux/gl_glx.c: in_dgamouse = ri.Cvar_Get ("in_dgamouse", "0", CVAR_ARCHIVE);
linux/rw_x11.c:static cvar_t *in_dgamouse;
linux/rw_x11.c: in_dgamouse = ri.Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE);
linux/rw_x11.c: if (in_dgamouse->value) {
linux/rw_x11.c: ri.Cvar_Set( "in_dgamouse", "0" );
----====> solaris/gl_glx.c: if (in_dgamouse->value) {
----====> solaris/gl_glx.c: Cvar_Set( "in_dgamouse", "0"
);
Linux/x86 isn't the -only- platform supported by the icculus source base, ya
known.. :)
Regards,
Vincent