Discussion:
strange things form
Maxym Synytsky
2005-01-01 18:52:14 UTC
Permalink
Hello, All! Happy New Year!
I've discovered some strange things in Q2.
Sometimes bulbs (?) of unknown origin start to form around player. Sometimes
they look like red (or yellow) small plasma balls from the BFG blast, sometimes
like red sparks (when moving quickly). I've made some screenshots:
ftp://ftp.reoton.com.ua/pub/quake2/

On strange_formX.jpg can be seen the process of forming. After that this thing
can disappear (strange_disappear.jpg) or it can fly somewhere, even through the
walls. The place, where I captured them, is the end of the "Mines" unit,
"Drilling area" level. This thing appeared there periodically on
the same place. On quake06.jpg this thing is not seen good, unfortunately, but
it is there up from the left tube. It formed near me and flew there. In some
seconds the second thing appeared (yellow this time) and travelled the same way
(quake07.jpg)

I know, this sounds funny, but this is not a joke.
Brendan Burns
2005-01-02 04:20:04 UTC
Permalink
Maxym,
thanks for the bug reports. I'll try to duplicate and see if I can
figure out what's going on. If you have any simple instructions for
how to duplicate this bug, I'd love to hear them

Thanks,
--brendan
Post by Maxym Synytsky
Hello, All! Happy New Year!
I've discovered some strange things in Q2.
Sometimes bulbs (?) of unknown origin start to form around player. Sometimes
they look like red (or yellow) small plasma balls from the BFG blast, sometimes
ftp://ftp.reoton.com.ua/pub/quake2/
On strange_formX.jpg can be seen the process of forming. After that this thing
can disappear (strange_disappear.jpg) or it can fly somewhere, even through the
walls. The place, where I captured them, is the end of the "Mines" unit,
"Drilling area" level. This thing appeared there periodically on
the same place. On quake06.jpg this thing is not seen good,
unfortunately, but
it is there up from the left tube. It formed near me and flew there. In some
seconds the second thing appeared (yellow this time) and travelled the same way
(quake07.jpg)
I know, this sounds funny, but this is not a joke.
Maxym Synytsky
2005-01-02 16:55:37 UTC
Permalink
On Sat, 1 Jan 2005 23:20:04 -0500
Post by Brendan Burns
Maxym,
thanks for the bug reports. I'll try to duplicate and see if I can
figure out what's going on. If you have any simple instructions for
how to duplicate this bug, I'd love to hear them
I've made new screenshots. It's the very beginning of "The Reactor" level, just
killed 2 gunners and suddenly (looks like) blood clots begin to fly in the air:
ftp://ftp.reoton.com.ua/pub/quake2/quake08.jpg
What happened after that, is hard to describe and is better to see:
ftp://ftp.reoton.com.ua/pub/quake2/quake09.jpg
ftp://ftp.reoton.com.ua/pub/quake2/quake10.jpg
ftp://ftp.reoton.com.ua/pub/quake2/quake11.jpg

I'll try to record a demo next time.

At the moment I have no idea, how to duplicate the bug, except that I saw this
thing only starting from the "Mines" unit.
Maxym Synytsky
2005-01-02 21:10:26 UTC
Permalink
On Sun, 2 Jan 2005 18:55:37 +0200
Post by Maxym Synytsky
I'll try to record a demo next time.
Demo fixed nothing.
Karen Pouelle
2005-01-02 16:08:35 UTC
Permalink
Post by Maxym Synytsky
Sometimes bulbs (?) of unknown origin start to form around player.
I'll try to duplicate and see if I can figure out what's going on.
Is it safe to assume that if one records a demo and replays it and still sees
an aberration in the demo and then sends the demo to be replayed on another
Quake 2 engine that if the effect is seen again in the demo, then it's
something common in both that's being rendered by the engine and not a defect
in the video?

Karen

______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca
Nick Warne
2005-01-02 16:36:24 UTC
Permalink
Post by Karen Pouelle
Is it safe to assume that if one records a demo and replays it and still
sees an aberration in the demo and then sends the demo to be replayed on
another Quake 2 engine that if the effect is seen again in the demo, then
it's something common in both that's being rendered by the engine and not a
defect in the video?
Effectively, yes. If it is the engine, then you would assume the demo will
carry the entity or whatever it is.

But there are too many buts. I think this is just a local issue with the
graphic drivers/quake2 version/time of month type thing. Also code can
produce some funny things once in a while no matter how many times it all
works fine in the interim.

Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
Ronald J. Hall
2005-01-02 20:15:34 UTC
Permalink
Post by Nick Warne
But there are too many buts. I think this is just a local issue with the
graphic drivers/quake2 version/time of month type thing. Also code can
produce some funny things once in a while no matter how many times it all
works fine in the interim.
Nick
Ghost in the machine... :-)
--
/\
Dark< >Lord
\/
Julien Langer
2005-01-02 22:35:16 UTC
Permalink
Post by Maxym Synytsky
Hello, All! Happy New Year!
I've discovered some strange things in Q2.
Sometimes bulbs (?) of unknown origin start to form around player. Sometimes
they look like red (or yellow) small plasma balls from the BFG blast, sometimes
I got these bugs quite often.
I think it's a problem with QMax...if I compile quake2 without QMax
support, these strange bulbs and clouds never appear.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
URL: <http://icculus.org/pipermail/quake2/attachments/20050102/7a966f80/attachment.pgp>
Loading...