8bit... read the docs, it's clearly there...
Post by philip murrayIf the larger maxpack.pak is 16bit and the smaller one 8bit then i'll
stick to the 16bit one as it should be better i think. but for the
sake of tinkering i tried to load up q2 with 3.7mb maxpak.pak and
then switch to 8bit but it just gives a blank screen which i exit via
"Using XFree86-VidModeExtension Version 2.2
I: got 8 bits of red
I: got 8 bits of blue
I: got 8 bits of green
I: got 24 bits of depth
I: got 0 bits of alpha
I: got 8 bits of stencil
Using hardware gamma
murray at zippy:/mnt/special/Games/fps/q2_files/q2_game/quake2_max$ "
if i just replace the 16bit maxpak.pak with the 8bit one it gives the
"Error: Missing Particle Picture: particles/beam.jpg"
i cant find the config.cfg file for quake2max, the vanilla quake2 one
is in ~/.quake2/baseq2 easy enough, any idea where the q2max one
might be, or if there is a command-line entry to set 8 or 16bit. oh,
and i do have all three 8/16/24 depth modes available in xorg.conf.
But, i doubt getting q2maxpak sorted out will stop it from randomly
crashing, so i was really hoping someone might know what to do about
the panning flicker in q2non-max. or are there any other alternative
q2max-type engines available that work in linux?
Thanks,
Philip.
----Original Message Follows----
From: Nelson Marques <nmarques at netvisao.pt>
Reply-To: quake2 at icculus.org
To: quake2 at icculus.org
Subject: Re: [quake2] quake2 vsync & q2max044.
Date: Tue, 15 Nov 2005 01:02:35 +0000
You need to set 8bit texture on I think to use that pack... read the
docs but I think that's the trick...
NM
Post by philip murrayHi,
I'm trying top get Q2 to work on my Slackware 10.2 box (i'm trying
to get the whole q1-q4 series running, but q3 & q4 are *too* easy to
install :oP ). I'm using the icculus quake2-v0.16.1.tar.gz file. i
have followed the readme file & successfully got both the vanilla &
q2Max versions working in separate directories. well mostly.
the vanilla version suffers from annoying 'almost-flicker' when
panning/strafing which would probably be solved by enabling vsync,
but i cant find out how to do this. i just think this has always
been an issue with q2. i cant find any command line to do this in
the config.cfg, nor within the nvidia-setting program, googling also
didnt get any answer.
the q2max version went in fine also, although the maxpak.pak from
the q2max-0.44 doesnt seem to work, it gives the blaster.jpeg
missing error, i tried placing it both in the main baseq2 directory
& /home/.quake2/baseq2 directory as suggested, but neither worked.
but the one linked within the 0.16.1 readme file seems to work ok,
and it is a bigger file (3.1mb vs 1.7mb). the q2max just seems a bit
flakey & crashes out at various times, sometimes doing the retpeat
terminal spew which needs a ctrl+c to kill.
i'd like to just fix the vanilla q2 version, if any suggestions
about the q2max version are forthcoming i could try them too as
maybe q2max is the best way to escape the strafe flickering.
here's the command i use to start it (both versions);
LD_PRELOAD=libGL.so.1 ./quake2 +set vid_ref glx +set gl_driver
libGL.so.1 +set _windowed_mouse 1
Oh, and is there a mailing list archive as I'm probably asking
simple questions that have been answered before (sorry if i am), but
i cant find one on the icculus/q2 website, because i could traul it
for answers too.
Thanks,
Philip.