That dump on the console looks fine. but I'll look into the sound
stuff...
Post by Gian Paolo MuredduOk, this may be a problem on my end... It crashes at the sound
initialization, as you can see above, so changing the executable to
quake2 plain does run, BUT the sound is HORRIBLE too much static, plus
[gianni at Blackhawk quake2]$ ./quake2
Quake 2 -- Version 3.21+r0.16
Added packfile ./baseq2/pak0.pak (3307 files)
Added packfile ./baseq2/pak1.pak (279 files)
Added packfile ./baseq2/pak2.pak (2 files)
Added packfile ./baseq2/pak10.pak (806 files)
Added packfile ./baseq2/pak11.pak (47 files)
Added packfile ./baseq2/pak12.pak (79 files)
Added packfile ./baseq2/pak13.pak (16 files)
Added packfile ./baseq2/pak14.pak (46 files)
Added packfile ./baseq2/pak16.pak (30 files)
Added packfile ./baseq2/pak17.pak (22 files)
Added packfile ./baseq2/pak19.pak (13 files)
Added packfile ./baseq2/maxpak.pak (40 files)
using /home/gianni/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Console initialized.
------- sound initialization -------
sound sampling rate: 44100
------------------------------------
------- Loading ref_glx.so -------
LoadLibrary("./ref_glx.so")
No joysticks found
rfx_gl version: GL 0.01
Using libGL.so for OpenGL...Initializing OpenGL display
...setting fullscreen mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
I: got 8 bits of red
I: got 8 bits of blue
I: got 8 bits of green
I: got 24 bits of depth
I: got 0 bits of alpha
I: got 8 bits of stencil
Using hardware gamma
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5900/AGP/SSE/3DNOW!
GL_VERSION: 1.5.2 NVIDIA 66.29
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
------------------------------------
CDAudio_Init: open of "/dev/cdrom" failed (16)
alsa: buffer underrun
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
====== Quake2 Initialized ======
0.0.0.0:0: client_connect
Dropped frame: 6 > 5
Dropped frame: 9 > 8
Dropped frame: 12 > 11
Dropped frame: 15 > 14
==== ShutdownGame ====
Cmd_RemoveCommand: joy_advancedupdate not added
Error, Problem closing joystick.recursive shutdown
WTH??
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