Discussion:
GLX Solaris
qudos
2005-12-22 16:45:50 UTC
Permalink
Is working fine the Q2 GLX version on Solaris at this time?

The reason is because i'm cleaning the full src tree of my modified engine
and i would like to know it in order to keep it or remove it.

I'm updating better i know the Solaris code, probably with little tweak
will work, can some Solaris user try and tell me if is compiling and
even
if is running?

Thanks
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qudos
2005-12-22 16:47:52 UTC
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Opps, the sources can be downloaded from here

http://qudos.quakedev.com/linux/quake2/engines/QuDos

Cheers
Post by qudos
Is working fine the Q2 GLX version on Solaris at this time?
The reason is because i'm cleaning the full src tree of my modified engine
and i would like to know it in order to keep it or remove it.
I'm updating better i know the Solaris code, probably with little tweak
will work, can some Solaris user try and tell me if is compiling and
even
if is running?
Thanks
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coyote
2005-12-22 20:51:24 UTC
Permalink
Post by qudos
Opps, the sources can be downloaded from here
http://qudos.quakedev.com/linux/quake2/engines/QuDos
Cheers
Kudos,

Give me a few days before I can get back to you. Did you modify a lot of
stuff under src/linux ? If so, I'll have to backport the changes to
src/solaris.. Did you use any 'new' GLX/GL extensions?

Regards,

Vincent
qudos
2005-12-23 10:11:21 UTC
Permalink
Thanks Vincent,

No were too many changes under linux, anyway i was modifying the solaris
code at the same time, sorry i forgot to do the last changes, i did a little
change on shsolaris and also vid_so (probably these vid_so changes are
useless, but...), download the last sources again, are called 0.33-src too.

For GLX/GL extensions i think is all ok.

The most important thing i think is the Makefile.solaris, also note what all
software rendering code was removed, QuDos is only OpenGL

If you want to see the real modifications on the src tree, you must to
autoconvert the file endings to unix format, just take the 0.16.2,
uncompress anywhere, zip -r the full src and uzip -a to anywhre, now you
are able to make a diff. Note what you must to remove some files.

Now i'm trying to figure why is crashing with Hunk_alloc on the sewer64 map
:/

Regards
Post by coyote
Post by qudos
Opps, the sources can be downloaded from here
http://qudos.quakedev.com/linux/quake2/engines/QuDos
Cheers
Kudos,
Give me a few days before I can get back to you. Did you modify a lot of
stuff under src/linux ? If so, I'll have to backport the changes to
src/solaris.. Did you use any 'new' GLX/GL extensions?
Regards,
Vincent
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qudos
2005-12-23 10:31:32 UTC
Permalink
Ok, got it fix for Hunk_Alloc problem, i will upload a new sources now,
sorry

Regards
Post by qudos
Thanks Vincent,
No were too many changes under linux, anyway i was modifying the solaris
code at the same time, sorry i forgot to do the last changes, i did a little
change on shsolaris and also vid_so (probably these vid_so changes are
useless, but...), download the last sources again, are called 0.33-srctoo.
For GLX/GL extensions i think is all ok.
The most important thing i think is the Makefile.solaris, also note what
all software rendering code was removed, QuDos is only OpenGL
If you want to see the real modifications on the src tree, you must to
autoconvert the file endings to unix format, just take the 0.16.2,
uncompress anywhere, zip -r the full src and uzip -a to anywhre, now you
are able to make a diff. Note what you must to remove some files.
Now i'm trying to figure why is crashing with Hunk_alloc on the sewer64
map :/
Regards
Post by coyote
Post by qudos
Opps, the sources can be downloaded from here
http://qudos.quakedev.com/linux/quake2/engines/QuDos
Cheers
Kudos,
Give me a few days before I can get back to you. Did you modify a lot of
stuff under src/linux ? If so, I'll have to backport the changes to
src/solaris.. Did you use any 'new' GLX/GL extensions?
Regards,
Vincent
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