Discussion:
Release 0.16
Brendan Burns
2005-01-02 04:19:08 UTC
Permalink
Hey folks,
I've posted an official release 0.16 on the web-site. I think alsa
sound is working and all mouse bugs are fixed. I tried connecting to a
multi-player game and mouse worked fine, including inversion... Please
try it out and let me know if problems persist.

Thanks
--brendan
Nick Warne
2005-01-02 14:07:56 UTC
Permalink
On Sunday 02 January 2005 04:19, Brendan Burns wrote:

Hi all,
Post by Brendan Burns
Hey folks,
I've posted an official release 0.16 on the web-site. I think alsa
sound is working and all mouse bugs are fixed. I tried connecting to a
multi-player game and mouse worked fine, including inversion... Please
try it out and let me know if problems persist.
Thanks
--brendan
OK, new build this morning - I only use sdlquake2 and ref_vid sdl with OSS -
running on Slackware 10/KDE 3.3.2.

Works lovely - no problems whatsoever.

I had trouble with 0.15 insomuch as using Teamspeak, whatever I used to start
first (quake2 or TS) grabbed the sound, and then the other was silent/mute
(0.14 was OK). 0.16 has fixed whatever was going on there with that issue.

Thanks,

Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
Julien Langer
2005-01-02 22:48:21 UTC
Permalink
Post by Brendan Burns
Hey folks,
I've posted an official release 0.16 on the web-site. I think alsa
sound is working and all mouse bugs are fixed. I tried connecting to a
multi-player game and mouse worked fine, including inversion... Please
try it out and let me know if problems persist.
Hi!

Unfortunately the glx mouse problems from the last 0.16RC are still
there :(
Here's the description of the problem, which I already posted earlier on
Post by Brendan Burns
I keep looking around and then the mouse movement stops for a second or
two and the crosshair goes back and forth some pixels a few times.
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Brendan Burns
2005-01-03 20:58:50 UTC
Permalink
I don't see this on either of my machines. Does anyone else see this?
Could it be an effect from lag (processor, graphics card, network)
rather than anything else?

thanks
--brendan
Post by Julien Langer
Post by Brendan Burns
Hey folks,
I've posted an official release 0.16 on the web-site. I think alsa
sound is working and all mouse bugs are fixed. I tried connecting to a
multi-player game and mouse worked fine, including inversion...
Please
try it out and let me know if problems persist.
Hi!
Unfortunately the glx mouse problems from the last 0.16RC are still
there :(
Here's the description of the problem, which I already posted earlier on
Post by Brendan Burns
I keep looking around and then the mouse movement stops for a second or
two and the crosshair goes back and forth some pixels a few times.
Julien Langer
2005-01-03 21:36:14 UTC
Permalink
Post by Brendan Burns
I don't see this on either of my machines. Does anyone else see this?
Could it be an effect from lag (processor, graphics card, network)
rather than anything else?
It doesn't have anything to do with my hardware I think:
Every other game works fine, and these mouse problems doesn't occur with
quake2 0.15.
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The SIN Raven
2005-01-03 21:47:54 UTC
Permalink
Hi all.
Today i tried to compile quake II r0.16, im my slack 10.0 machine.
If i try to compile with alsa support it dosent compile.
Without alsa no problems.
I also have the mouse lag.
My machine:

Processor - XP 2000+
Board - A7V333
Memory - 512MB DDR333
Graphic Card - MSI GeForce FX 5700 Ultra
Sound Card - Creative SoundBlaster 5.1
Network - Realtek 8139

Hope this helps in any whay Brendan...
Best to all:

The SIN Raven

---- Original Message -----
From: "Brendan Burns" <brendanburns at comcast.net>
To: <quake2 at icculus.org>
Sent: Monday, January 03, 2005 8:58 PM
Subject: Re: [quake2] Release 0.16
Post by Brendan Burns
I don't see this on either of my machines. Does anyone else see this?
Could it be an effect from lag (processor, graphics card, network)
rather than anything else?
thanks
--brendan
Post by Julien Langer
Post by Brendan Burns
Hey folks,
I've posted an official release 0.16 on the web-site. I think alsa
sound is working and all mouse bugs are fixed. I tried connecting to a
multi-player game and mouse worked fine, including inversion...
Please
try it out and let me know if problems persist.
Hi!
Unfortunately the glx mouse problems from the last 0.16RC are still
there :(
Here's the description of the problem, which I already posted earlier on
Post by Brendan Burns
I keep looking around and then the mouse movement stops for a second or
two and the crosshair goes back and forth some pixels a few times.
__________ NOD32 1.963 (20050103) Information __________
This message was checked by NOD32 antivirus system.
http://www.nod32.com
Brendan Burns
2005-01-03 21:54:13 UTC
Permalink
Can you guys try the SDL renderer? Does it happen there too?

Thanks
--brendan
Julien Langer
2005-01-03 22:49:36 UTC
Permalink
Post by Brendan Burns
Can you guys try the SDL renderer? Does it happen there too?
Thanks
--brendan
No, this happens only in GLX.

Regards,
Julien
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The SIN Raven
2005-01-03 23:32:55 UTC
Permalink
Yes , to me also happens only in GLX.

Regards:

The SIN Raven

----- Original Message -----
From: "Brendan Burns" <brendanburns at comcast.net>
To: <quake2 at icculus.org>
Sent: Monday, January 03, 2005 9:54 PM
Subject: Re: [quake2] Release 0.16
Post by Brendan Burns
Can you guys try the SDL renderer? Does it happen there too?
Thanks
--brendan
__________ NOD32 1.963 (20050103) Information __________
This message was checked by NOD32 antivirus system.
http://www.nod32.com
Fabrice Colin
2005-01-03 14:19:44 UTC
Permalink
Hello,
Post by Brendan Burns
Hey folks,
I've posted an official release 0.16 on the web-site. I think alsa
sound is working and all mouse bugs are fixed. I tried connecting to
a multi-player game and mouse worked fine, including inversion...
Please try it out and let me know if problems persist.
I tried to build the source on Fedora Core 3 with ALSA support turned on
and had to make a couple of changes to src/linux/snd_alsa.c to get the
source to compile.
The errors centered on snd_pcm_hw_params_get_buffer_size(). FC3 comes
with ALSA 1.0.6. I have attached a patch.

I hope this helps.

Fabrice

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Brendan Burns
2005-01-03 20:58:48 UTC
Permalink
Thanks, I'll add this into CVS...

--brendan
Post by Fabrice Colin
Hello,
Post by Brendan Burns
Hey folks,
I've posted an official release 0.16 on the web-site. I think alsa
sound is working and all mouse bugs are fixed. I tried connecting
to
Post by Brendan Burns
a multi-player game and mouse worked fine, including inversion...
Please try it out and let me know if problems persist.
I tried to build the source on Fedora Core 3 with ALSA support turned on
and had to make a couple of changes to src/linux/snd_alsa.c to get the
source to compile.
The errors centered on snd_pcm_hw_params_get_buffer_size(). FC3 comes
with ALSA 1.0.6. I have attached a patch.
I hope this helps.
Fabrice
--- src/linux/snd_alsa.c 2005-01-03 13:33:43.120714240 +0000
+++ src/linux/snd_alsa.c 2005-01-03 13:42:26.266184040 +0000
@@ -26,9 +26,9 @@
#include "../client/client.h"
#include "../client/snd_loc.h"
-#define snd_buf (dma.samples * 2)
-static int snd_inited;
+static int snd_buf;
+static int snd_inited;
static short *buffer;
static snd_pcm_t *playback_handle;
@@ -45,7 +45,7 @@
{
int i;
int err;
- int buffersize;
+ snd_pcm_uframes_t buffersize;
int framesize;
int format;
@@ -156,8 +156,13 @@
return 0;
}
- buffer_size = snd_pcm_hw_params_get_buffer_size(hw_params);
- frame_size = (snd_pcm_format_physical_width(format)*dma.channels)/8;
+ err = snd_pcm_hw_params_get_buffer_size(hw_params, &buffersize);
+ if (err < 0) {
+ Com_Printf("ALSA snd error couldn't get buffer size
(%s).\n",snd_strerror(err));
+ snd_pcm_hw_params_free(hw_params);
+ return 0;
+ }
+ framesize = (snd_pcm_format_physical_width(format)*dma.channels)/8;
snd_pcm_hw_params_free(hw_params);
hw_params = NULL;
@@ -167,7 +172,7 @@
return 0;
}
- snd_buf = buffer_size*frame_size;
+ snd_buf = buffersize*framesize;
buffer=malloc(snd_buf);
coyote
2005-01-04 09:14:59 UTC
Permalink
I don't see this on either of my machines. Does anyone else see this? Could
it be an effect from lag (processor, graphics card, network) rather than
anything else?
thanks
--brendan
Yes,

I have reported several times that 'me too' GLX mouse was broken in 0.16 albeit
the symptoms are a little bit different.

I'm using RHEL3 (kernel 2.4 with XFree86-4.3.0-78.EL) with NVidia graphics
(Quadro 4) and 1.0-6229 drivers on two different machines (one a dual-P3, the
other a P-IV)

I don't have time to investigate right now but reverting back to 0.15 fixes it.

The Solaris/Sparc branch is unaffected by these issues.

Regards,

Vincent
Brendan Burns
2005-01-04 16:14:21 UTC
Permalink
Yeah, I'm running fullscreen only, does that make the difference? I'll
check and see when I get home...

I'll diff the linux x11 vs the solaris x11 and see what the problem
is...


sorry about this...

--brendan
Post by coyote
Post by Brendan Burns
I don't see this on either of my machines. Does anyone else see
this? Could it be an effect from lag (processor, graphics card,
network) rather than anything else?
thanks
--brendan
Yes,
I have reported several times that 'me too' GLX mouse was broken in
0.16 albeit the symptoms are a little bit different.
I'm using RHEL3 (kernel 2.4 with XFree86-4.3.0-78.EL) with NVidia
graphics (Quadro 4) and 1.0-6229 drivers on two different machines
(one a dual-P3, the other a P-IV)
I don't have time to investigate right now but reverting back to 0.15 fixes it.
The Solaris/Sparc branch is unaffected by these issues.
Regards,
Vincent
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