Ethan A Burns
2005-10-02 17:41:55 UTC
Hello,
I have am trying to run the quake2 binary on freebsd for my amd64. The softx
module does not display more than a thin line and some black, so I am using
the softsdl. softsdl seems to work fine untill I load up the first level and
try to play. I can sit there as long as I'd like and everything goes well, but
if I move forward there's a certain place that, never fail, gives me a bus error (SDL Parachute Deployed). When I gdb this, I get an internal GDB error right
when the level starts to load up and gdb dies.
I tried the opengl libraries (glx and sdl), however, it seems that if openGL
returns NULL for GL_VENDOR or GL_RENDERER (which my implementation does both
apparently) there is a segfault in one of the next couple strcpys (according
to gdb).
Have any of these probs been encountered before?
--Ethan Burns--
I have am trying to run the quake2 binary on freebsd for my amd64. The softx
module does not display more than a thin line and some black, so I am using
the softsdl. softsdl seems to work fine untill I load up the first level and
try to play. I can sit there as long as I'd like and everything goes well, but
if I move forward there's a certain place that, never fail, gives me a bus error (SDL Parachute Deployed). When I gdb this, I get an internal GDB error right
when the level starts to load up and gdb dies.
I tried the opengl libraries (glx and sdl), however, it seems that if openGL
returns NULL for GL_VENDOR or GL_RENDERER (which my implementation does both
apparently) there is a segfault in one of the next couple strcpys (according
to gdb).
Have any of these probs been encountered before?
--Ethan Burns--