qudos
2005-09-16 07:27:27 UTC
There is a nice feature for randomly play the sound track not being used
void CDAudio_RandomPlay
Only tried with sdl but also applies to normal quake2
cd_*.c
- if(!Q_strcasecmp(command,"eject"))
- {
- CDAudio_Eject();
- return;
- }
+ if(!Q_strcasecmp(command,"random"))
+ {
+ CDAudio_RandomPlay();
+ return;
+ }
- if(!Q_strcasecmp(command,"info"))
- {
Insert the quake2 cd and type cd random
Curiosly, the music is only available through headphones, it's this normal?
void CDAudio_RandomPlay
Only tried with sdl but also applies to normal quake2
cd_*.c
- if(!Q_strcasecmp(command,"eject"))
- {
- CDAudio_Eject();
- return;
- }
+ if(!Q_strcasecmp(command,"random"))
+ {
+ CDAudio_RandomPlay();
+ return;
+ }
- if(!Q_strcasecmp(command,"info"))
- {
Insert the quake2 cd and type cd random
Curiosly, the music is only available through headphones, it's this normal?