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b***@does.not.exist.com
2009-03-12 06:38:27 UTC
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BTW, the problem with unit changes bit me last night...
--
Andy Piper - Farnborough, Hampshire (UK)
andy.piper at freeuk.com
http://www.andypiper.co.uk/
b***@does.not.exist.com
2009-03-12 06:38:27 UTC
Permalink
./quake2 +set game Eraser +map <mapname>

then I'm supposed to load bots like so:

bot_num X

but no matter how I do it, it just repeats back as a "x said:"

I tried /bot_num 4, cmd bot_num 4, etc.

According to the Eraser FAQ, I'm supposed to delete the gamex86.dll
file, but of course...there ain't one.

Anyone had any luck with this?
--
HaywireMac
Registered Linux user #282046
Homepage: www.orderinchaos.org
++++++++++++++++++++++++++++++++++++++++++
Mandrake HowTo's & More: http://twiki.mdklinuxfaq.org
++++++++++++++++++++++++++++++++++++++++++
A lifetime isn't nearly long enough to figure out what it's all about.
b***@does.not.exist.com
2009-03-12 06:38:27 UTC
Permalink
decided to port...) "r_stainmap 1" will render stainmap. The docs seem to
imply that the default is on. Turning off dynamic lighting will also prevent
stainmaps from being rendered. Assuming the r_stainmap cvar was
incorportated in the initial port, nothing more needs to be incorporated,
except perhaps more documentation.












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b***@does.not.exist.com
2009-03-12 06:38:27 UTC
Permalink
Compiles fine in linux through Makefile, not by cons, anyway there are
=20
The cons error is because the whole source tree uses DOS line endings.
=20
perl unix/cons
=20
starts the build for me.
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