Discussion:
Quake2Max
JoeHill
2005-01-01 01:40:37 UTC
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I think I am very close to getting this working, after following the
instructions in the README that come with the source package, but the game bails
on startup with:

...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_ARB_texture_env_combine
...using GL_NV_texture_shader
...using GL_SGIS_generate_mipmap
...ignoring GL_ARB_texture_compression
Received signal 11, exiting...

...where should I start looking for clues?
--
JoeHill / RLU #282046 / www.freeyourmachine.org
20:38:32 up 40 days, 11:51, 8 users, load average: 0.18, 0.15, 0.12
+++++++++++++++++++++++++++
There are literally several levels of SCO being wrong. And even if we were to
live in that alternate universe where SCO would be right, they'd still be wrong.
-- Linus Torvalds
Brendan Burns
2005-01-02 04:27:20 UTC
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Joe,
Signal 11 is a segfault...

You can use gdb on the debug binary to see where the crash is occuring
* "gdb quake2"
* "run"
* "where"

What is your graphics hardware and what driver are you using?

Can you try the latest release too?

--brendan
Post by JoeHill
I think I am very close to getting this working, after following the
instructions in the README that come with the source package, but the game bails
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_ARB_texture_env_combine
...using GL_NV_texture_shader
...using GL_SGIS_generate_mipmap
...ignoring GL_ARB_texture_compression
Received signal 11, exiting...
...where should I start looking for clues?
--
JoeHill / RLU #282046 / www.freeyourmachine.org
20:38:32 up 40 days, 11:51, 8 users, load average: 0.18, 0.15, 0.12
+++++++++++++++++++++++++++
There are literally several levels of SCO being wrong. And even if we were to
live in that alternate universe where SCO would be right, they'd still be wrong.
-- Linus Torvalds
JoeHill
2005-01-02 17:01:28 UTC
Permalink
On Sat, 1 Jan 2005 23:27:20 -0500
Post by Brendan Burns
Joe,
Signal 11 is a segfault...
Turns out I was following the README a bit too closely. I had the necessary .so
file off quake2/, once I moved it to quake2/baseq2, all was/is well.

Thanks!
--
JoeHill / RLU #282046 / www.freeyourmachine.org
12:00:05 up 37 min, 2 users, load average: 0.07, 0.02, 0.00
+++++++++++++++++++++++++++
"It is the world that has been pulled over your eyes, to blind you from the
truth..." -- Morpheus, in The Matrix, describing Fox News
Nick Warne
2005-01-02 16:58:44 UTC
Permalink
Post by JoeHill
I think I am very close to getting this working, after following the
instructions in the README that come with the source package, but the game
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_ARB_texture_env_combine
...using GL_NV_texture_shader
...using GL_SGIS_generate_mipmap
...ignoring GL_ARB_texture_compression
Received signal 11, exiting...
...where should I start looking for clues?
That is the last GL instruction... next CD will try to initialize I believe...
it could be a sound/CD problem here.

Try disabling CD with cd_nocd 1

Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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